Browsing author : Richard Funnell

Tips

How to Adjust Color Density on Transparent Materials in KeyShot

Dec 14, 2016

When we observe materials in real life, transparent materials like glass can vary in color depending on the thickness of that material. Window glass, for example, will show very little color in areas where the material is thin. However, when...

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Tips

5 Steps to Getting Great Caustics in KeyShot

Nov 22, 2016

When you set out to create a realistic rendering, referencing real life objects, environments and lighting is a great way to ensure your results are accurate. One naturally occurring phenomenon to be aware of is caustics: concentrated light rays...

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Tips

How to Use the Shift Lens Setting in KeyShot

Aug 18, 2016

Let's talk about perspective. Any image rendered with perspective enabled will show convergence, or vanishing points, for all parallel lines. In most cases that is desired since perspective helps us understand scale and proportion, and it’s a...

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Tips

Working with Material Samples in KeyShot

Aug 09, 2016

Material Samples (sometimes called glossy samples) control the amount of information a material collects from neighboring objects or the surrounding environment. Most materials in the KeyShot library include a default sample value for that...

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Tips

How to Render Brushed Metals in KeyShot

Jul 27, 2016

Metals draw most of their color from the objects around them, which can make them challenging to photograph or render. These materials, such as chrome or stainless steel, are primarily driven by their reflections. We describe metal colors using...

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