Blog

Dec 31, 1969

    Blog

    Tips, news, and insight on KeyShot and 3D Rendering

    Will Gibbons

    Tips - Jan 9, 2019

    How to Create and Use Physical Lights in KeyShot

    In KeyShot, there are two ways to light your scene. HDRIs are the default method, but physical lights can be used as well. A combination of both HDRI and physical lighting works well too. To add a physical light, simply drag and drop a light material from the KeyShot Library to a piece of geometry i[...]
    Tips - Feb 15, 2017

    How to Automate Your Rendering Using KeyShot Scripting

    What is Scripting? KeyShot Scripting allows you to automate repetitive task and build other customizations for KeyShot. KeyShot uses Python scripting, introduced with KeyShot 6.0, to provide you with more automation and reduce time-consuming processes. Automating tasks through scripts is also a grea[...]
    Tips - Nov 8, 2016

    How to Set Up Material Templates in KeyShot

    Material Templates are a powerful feature in KeyShot that automate the materials applied to your model in a KeyShot scene. Anyone working with large assemblies can save time using Material Templates to automatically apply materials to parts in a scene. Once a material template has been created, it c[...]
    Tips - Oct 18, 2016

    How to Use Planar Projection to Position Labels in KeyShot

    Sometimes, positioning labels can be tricky. In some scenarios, your geometry is simple, making it easy to apply a label and carry on. But what if you need to accurately position a label on a tire wall, or the rim of any other cylindrical object, such as a camera lens? There is a specific process th[...]
    Tips - Sep 7, 2016

    Improve White Product Renderings with KeyShot's Color Gradient Texture

    Often times, designers need to render a white, smooth, product on a white background in a studio setting, lit by white lighting. You’re likely familiar with the challenge this presents. Often the product gets lost among the white background or the image ends up washed out altogether. KeyShot’s Color[...]
    Tips - Aug 16, 2016

    How to Create Occlusion Passes in KeyShot

    Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your rendering. If you’re not familiar with the term, w[...]
    Tips - Aug 3, 2016

    How Occlusion Works in KeyShot

    In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In KeyShot, occlusion can be though[...]
    Tips - Jul 7, 2016

    How to Use KeyShot Real-time Region Rendering

    When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in real-time.
    Tips - Jun 22, 2016

    The Difference Between KeyShot Roughness and Bump Textures

    Many assume Roughness and Bump are the same thing but did you know they are two completely different material properties? We often rely solely on bump textures to enhance our materials in KeyShot but the same texture maps you've been using for Bump can also be used for Roughness! Let's take a look a[...]
    1