Browsing author : Will Gibbons

Tips

How to Create and Use Physical Lights in KeyShot

Jan 09, 2019

In KeyShot, there are two ways to light your scene. HDRIs are the default method, but physical lights can be used as well. A combination of both HDRI and physical lighting works well too. To add a physical light, simply drag and drop a light...

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Tips

How to Set Up Material Templates in KeyShot

Nov 08, 2016

Material Templates are a powerful feature in KeyShot that automate the materials applied to your model in a KeyShot scene. Anyone working with large assemblies can save time using Material Templates to automatically apply materials to parts in a...

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Tips

How to Use Planar Projection to Position Labels in KeyShot

Oct 18, 2016

Sometimes, positioning labels can be tricky. In some scenarios, your geometry is simple, making it easy to apply a label and carry on. But what if you need to accurately position a label on a tire wall, or the rim of any other cylindrical object,...

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Tips

How to Create Occlusion Passes in KeyShot

Aug 16, 2016

Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your...

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Tips

How Occlusion Works in KeyShot

Aug 03, 2016

In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the...

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Tips

How to Use KeyShot Real-time Region Rendering

Jul 07, 2016

When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in...

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Tips

The Difference Between KeyShot Roughness and Bump Textures

Jun 22, 2016

Many assume Roughness and Bump are the same thing but did you know they are two completely different material properties? We often rely solely on bump textures to enhance our materials in KeyShot but the same texture maps you've been using for Bump...

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