Announcing the KeyShot for ZBrush Plugin

by KeyShot | Jul 23, 2013 | News | 107 Comments

    Blog

    Tips, news, and insight on KeyShot and 3D Rendering

    Update: August 2014 - "KeyShot for ZBrush" has been announced by Pixologic at the ZBrush Summit. You can find more details on the new integration on this post.

    We're live at SIGGRAPH 2013 this week and excited to be featuring the latest 3D software integration with KeyShot, KeyShot for ZBrush. ZBrush users have requested a level of import that supports their workflow, visualizing concepts earlier in the process. This new plugin, based on Pixiologic's GoZ application for the transfer of meshes, delivers all of that along with the ability to update the design inside KeyShot throughout the design process.

    KeyShot for ZBrush

    If you are a ZBrush user, previously, you had to import ZBrush geometry into KeyShot by exporting an .obj file. Now, with the new KeyShot for ZBrush integration, through the installation of the GoZ KeyShot plugin, you can import geometry while retaining SubTools, texturing and PolyPainting. You can update those models inside KeyShot through the KeyShot LiveLinking functionality. Here's how it works.

    After you install the GoZ plugin for KeyShot, select GoZ or All from the Tool menu inside ZBrush. This will transfer the current SubTool or all SubTools directly into KeyShot. When any changes are made to the geometry in ZBrush, select the GoZ or All button again to transfer any changes back over to KeyShot with all material, animation, environment, lighting and settings maintained inside KeyShot.

    Image: modeled in ZBrush, rendered in KeyShot by Dominic Qwek.

    Previous Article
    KeyShot Review in September Issue of Develop3D
    Next Article
    Landis Fields: "Nuthin' but Mech: V2" Preview of Mechelangelo