Blog

Dec 31, 1969

    Blog

    Tips, news, and insight on KeyShot and 3D Rendering

    Tips - Aug 16, 2016

    How to Create Occlusion Passes in KeyShot

    Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your rendering. If you’re not familiar with the term, w[...]
    Tips - Aug 9, 2016

    Working with Material Samples in KeyShot

    Material Samples (sometimes called glossy samples) control the amount of information a material collects from neighboring objects or the surrounding environment. Most materials in the KeyShot library include a default sample value for that material, but you can increase this value in order to get be[...]
    Tips - Aug 3, 2016

    How Occlusion Works in KeyShot

    In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In KeyShot, occlusion can be though[...]
    Tips - Jul 27, 2016

    How to Render Brushed Metals in KeyShot

    Metals draw most of their color from the objects around them, which can make them challenging to photograph or render. These materials, such as chrome or stainless steel, are primarily driven by their reflections. We describe metal colors using the Specular parameter, which controls the color of the[...]
    Animation - Jul 19, 2016

    Animation of the Week: Shelby Cobra by Tim Feher

    Tim Feher has shared his Shelby Cobra 427 rendering with us in the past, but this time he has created and shared a spectacular animation that illustrates the timeless allure of the magnificent Shelby Cobra 427. All data prep was done in Maya, rendered and animated in KeyShot, with post done in Adobe[...]
    Tips - Jul 7, 2016

    How to Use KeyShot Real-time Region Rendering

    When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in real-time.
    Tips - Jun 22, 2016

    The Difference Between KeyShot Roughness and Bump Textures

    Many assume Roughness and Bump are the same thing but did you know they are two completely different material properties? We often rely solely on bump textures to enhance our materials in KeyShot but the same texture maps you've been using for Bump can also be used for Roughness! Let's take a look a[...]
    News - Jun 15, 2016

    KeyShot 6.2 Now Available

    Download KeyShot 6.2 today to take advantage of the features and improvements, including updated importers, additional software support and more. 
    News - Jun 9, 2016

    Join Us at KeyShot World | Stuttgart 2016

    The second annual KeyShot World | Stuttgart is coming soon. This event, taking place Thursday, June 23rd, will be the the largest conference for all things KeyShot in Europe.
    Animation - Jun 7, 2016

    Animation of the Week: Kobra Smartwatch Concept

    Our KeyShot 'Animation of the Week' is the Kobra Smartwatch concept by Sebas Gomez. Sebas is an automotive designer by trade, but he also shares a lot of product design renders and concepts outside of automotive. His latest, shared via the KeyShot forum, is a smartwatch concept that is, honestly, on[...]
    News - Jun 7, 2016

    Join Us For INNEO Interactive 2016

    On June 16, INNEO Solutions will be hosting INNEO Interactive 2016, a full day of process-oriented keynotes and sessions for users of PTC products or KeyShot.