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Tips, news, and next Events about the KeyShot Community

Tips - Aug 9, 2016

Working with Material Samples in KeyShot

Material Samples (sometimes called glossy samples) control the amount of information a material collects from neighboring objects or the surrounding environment. Most materials in the KeyShot library include a default sample value for that material, but you can increase this value in order to get be[...]
Tips - Aug 3, 2016

How Occlusion Works in KeyShot

In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In KeyShot, occlusion can be though[...]
Tips - Jul 27, 2016

How to Render Brushed Metals in KeyShot

Metals draw most of their color from the objects around them, which can make them challenging to photograph or render. These materials, such as chrome or stainless steel, are primarily driven by their reflections. We describe metal colors using the Specular parameter, which controls the color of the[...]
Animation - Jul 19, 2016

Animation of the Week: Shelby Cobra by Tim Feher

Tim Feher has shared his Shelby Cobra 427 rendering with us in the past, but this time he has created and shared a spectacular animation that illustrates the timeless allure of the magnificent Shelby Cobra 427. All data prep was done in Maya, rendered and animated in KeyShot, with post done in Adobe[...]
Quick Tips - Jul 13, 2016

Quick Tip 55: Toon Material

In this KeyShot Quick Tip, we look at how to use the Toon Material and how this KeyShot material type allows you to create stylized renderings with outlines, great for use in technical illustration, sketches, cel shading, comic style art and more!
Quick Tips - Jul 7, 2016

Quick Tip 54: Real-time Region Render

In this KeyShot Quick Tip, we look at how to use the Real-time Region Render feature to help you preview a section of your render to maximize your creative output and reduce the time it takes to produce that final shot.
Tips - Jul 7, 2016

How to Use KeyShot Real-time Region Rendering

When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in real-time.
Tips - Jul 1, 2016

How to Render Liquid In Glass with KeyShot

Rendering liquids in glass can be challenging, but is very simple when knowing the most effective way to set up your model.
Quick Tips - Jun 22, 2016

Quick Tip 53: Roughness Textures

In this KeyShot Quick Tip, we look at Roughness Textures to help you add realism to your rendering, by applying a image texture to the Roughness setting on our material.
Tips - Jun 22, 2016

The Difference Between KeyShot Roughness and Bump Textures

Many assume Roughness and Bump are the same thing but did you know they are two completely different material properties? We often rely solely on bump textures to enhance our materials in KeyShot but the same texture maps you've been using for Bump can also be used for Roughness! Let's take a look a[...]
Quick Tips - Jun 20, 2016

Quick Tip 52: Sharp Reflections on Displays

In this KeyShot Quick Tip, you'll learn the process of applying a sharp reflection to a screen or window using half pins in the KeyShot HDRI Editor. 
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