The Solid Edge University 2016 Rendering Contest starts NOW! From today until September 30th, 2016, submit your best KeyShot rendering of a Solid Edge model for the opportunity to win big.
Let's talk about perspective. Any image rendered with perspective enabled will show convergence, or vanishing points, for all parallel lines. In most cases that is desired since perspective helps us understand scale and proportion, and it’s a realistic interpretation of our vision and photography. P[...]
Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your rendering. If you’re not familiar with the term, w[...]
In this KeyShot Quick Tip, we look at how to calculate the amount of samples needed to render your scene by using the Heads-Up display and adjusting the amount of samples needed for your render.
Material Samples (sometimes called glossy samples) control the amount of information a material collects from neighboring objects or the surrounding environment. Most materials in the KeyShot library include a default sample value for that material, but you can increase this value in order to get be[...]
In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In KeyShot, occlusion can be though[...]
Metals draw most of their color from the objects around them, which can make them challenging to photograph or render. These materials, such as chrome or stainless steel, are primarily driven by their reflections. We describe metal colors using the Specular parameter, which controls the color of the[...]
Tim Feher has shared his Shelby Cobra 427 rendering with us in the past, but this time he has created and shared a spectacular animation that illustrates the timeless allure of the magnificent Shelby Cobra 427. All data prep was done in Maya, rendered and animated in KeyShot, with post done in Adobe[...]
In this KeyShot Quick Tip, we look at how to use the Toon Material and how this KeyShot material type allows you to create stylized renderings with outlines, great for use in technical illustration, sketches, cel shading, comic style art and more!
In this KeyShot Quick Tip, we look at how to use the Real-time Region Render feature to help you preview a section of your render to maximize your creative output and reduce the time it takes to produce that final shot.
When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in real-time.