How easy is it to add a layer of dust to your materials in KeyShot? Esben Oxholm breaks down the simple process in a quick tutorial he put together after sharing the image you see above. Apply a texture as an opacity map is all it takes to get an incredibly realistic, dusty material. Watch how he do[...]
In this KeyShot Quick Tip, we look at how to use the geometry editor to help increase the efficiency of your workflow by separating geometry and splitting an objects surfaces to apply additional materials fast and easy.
Often times, designers need to render a white, smooth, product on a white background in a studio setting, lit by white lighting. You’re likely familiar with the challenge this presents. Often the product gets lost among the white background or the image ends up washed out altogether. KeyShot’s Color[...]
Early today, Vitaly Bulgarov shared some of the new personal work for his Black Phoenix Project, Pilot 2. Bringing back memories of his previous Pilot render, this new version brings in more color, less carbon fiber, an insane amount of detail and all the awesome Vitaly is known for.
Germain Baillot shared an incredible watch concept this week on the KeyShot forum. The unique design stands out for sure, but the animation he created drives home the beauty in the functionality of the piece.
The Solid Edge University 2016 Rendering Contest starts NOW! From today until September 30th, 2016, submit your best KeyShot rendering of a Solid Edge model for the opportunity to win big.
Let's talk about perspective. Any image rendered with perspective enabled will show convergence, or vanishing points, for all parallel lines. In most cases that is desired since perspective helps us understand scale and proportion, and it’s a realistic interpretation of our vision and photography. P[...]
Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your rendering. If you’re not familiar with the term, w[...]
In this KeyShot Quick Tip, we look at how to calculate the amount of samples needed to render your scene by using the Heads-Up display and adjusting the amount of samples needed for your render.
Material Samples (sometimes called glossy samples) control the amount of information a material collects from neighboring objects or the surrounding environment. Most materials in the KeyShot library include a default sample value for that material, but you can increase this value in order to get be[...]
In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In KeyShot, occlusion can be though[...]