Blog

Dec 31, 1969

    Blog

    Tips, news, and insight on KeyShot and 3D Rendering

    Animation, News - Mar 26, 2012

    KeyShot 3.1: Mirror and Duplicate Your KeyShot Animations

    With KeyShot 3.0 we introduced the easiest to use animation system ever fathomed. It uses a simple timeline with animations applied to cameras or objects. No need for keyframes and no need for paths. Clean, simple. Now, with KeyShot 3.1 we've added a few more features that make working with the KeyS[...]
    Animation, News - Mar 22, 2012

    See the New 3D Rendering Features in KeyShot 3.1

    By now you're probably well aware that KeyShot 3.1 is out, setting many a computers ablaze with the awesomeness of Environmental Editing, Material Templates and tons more. If you've not tried it out yet, head over here and download a trial. You can also grab the latest update as well. Now that we ha[...]
    News - Mar 21, 2012

    KeyShot Update: 3.1.48 Build with Improvements and More

    We're not slowing down! We've got a brand new build for you with a few improvements and updates. We've improved speed and .fbx support as well as updated some default settings to be more user-friendly. Here's the full list and the downloads you need to get up to speed.
    News - Mar 19, 2012

    Join KeyShot at D3DLive

    You know what's fun? Trips overseas. More specifically, trips to the UK. Even more specific, trips to the first Design and Engineering conference hosted by the crew at Develop3D. It's Develop3D LIVE and Luxion will be on-site, boothin' it and rockin' the realtime rendering in KeyShot 3.1. The show i[...]
    Animation, Tips - Mar 15, 2012

    How to Create an Animated Environment Effect in KeyShot

    Have you had the chance to soaked your rendering in the euphoric simplicity of the KeyShot Animation system? Well, you probably know how you're able to make changes to materials and environments as you create the animation in real-time, bobbing your head to the beat of your favorite tune and throwin[...]
    News - Mar 14, 2012

    KeyShot 3.1: Realtime Environment Editing

    Perhaps the most substantial new feature to KeyShot 3.1 is the addition of the Realtime Environment Editor. Dare I say, it's magical? I do. It's magical. With a click of a button you can edit any environment, adjusting hue, saturation, brightness and contrast with options to add and customize lights[...]
    News - Mar 13, 2012

    KeyShot 3.1: Material Templates

    This is one of the new KeyShot 3.1 features I'm most excited about. If you've spent any amount of time applying materials to your models, you know it can take a bit of time, especially when you're working with a large assemblies or a lot of features. KeyShot 3.1 drops the time it takes to apply mate[...]
    Tips - Mar 13, 2012

    The Simple Process of Rendering Realistic Human Skin in KeyShot

    Skin. It's porous. It's also translucent, sometimes smooth and often bumpy. It's also very challenging to render... but not with KeyShot. Keyshot 2.1 introduced translucent materials that allow real-time subsurface scattering and a fast, simple way to dial in realistic looking skin inside KeyShot. I[...]
    Tips - Mar 12, 2012

    KeyShot 3.1: The New, Extremely Fast Metallic Paint

    With the new Metallic Paint Material in KeyShot 3.1, you can create the most realistic automotive renderings imaginable faster than ever and with complete control over the paint flake size and visibility. If you've seen what's new in KeyShot 3.1 you'll know this release has so many new features and [...]
    News - Mar 8, 2012

    KeyShot 3.1 is Here

    It's finally here. KeyShot 3.1 and a whole new level of creating images with speed that will make your eyes water with excitement. With this update we introduce a slew of time-saving new features - an absolutely stunning and very unique metallic paint material, an interactive Environment Editor that[...]
    Features - Feb 27, 2012

    3D Rendering of a Camaro Done in KeyShot

    Are there enough 3D renderings of Chevy Camaros in the world? Probably, but what's one more, especially when it's done in KeyShot and screaming across the dusty roads of the Icelandic plains. This one comes from KeyShot users Stef Varga who uses SolidWorks, Pro/E and other 3D modeling software to cr[...]