Blog

Tips, news, and next Events about the KeyShot Community

Animation - Aug 25, 2016

Animation of the Week: Concept Watch By Germain Baillot

Germain Baillot shared an incredible watch concept this week on the KeyShot forum. The unique design stands out for sure, but the animation he created drives home the beauty in the functionality of the piece.
Contest - Aug 22, 2016

Solid Edge University 2016 Rendering Contest

The Solid Edge University 2016 Rendering Contest starts NOW! From today until September 30th, 2016, submit your best KeyShot rendering of a Solid Edge model for the opportunity to win big.
Tips - Aug 18, 2016

How to Use the Shift Lens Setting in KeyShot

Let's talk about perspective. Any image rendered with perspective enabled will show convergence, or vanishing points, for all parallel lines. In most cases that is desired since perspective helps us understand scale and proportion, and it’s a realistic interpretation of our vision and photography. P[...]
Tips - Aug 16, 2016

How to Create Occlusion Passes in KeyShot

Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your rendering. If you’re not familiar with the term, w[...]
Quick Tips - Aug 15, 2016

Quick Tip 56: Output Render Samples

In this KeyShot Quick Tip, we look at how to calculate the amount of samples needed to render your scene by using the Heads-Up display and adjusting the amount of samples needed for your render.
Tips - Aug 9, 2016

Working with Material Samples in KeyShot

Material Samples (sometimes called glossy samples) control the amount of information a material collects from neighboring objects or the surrounding environment. Most materials in the KeyShot library include a default sample value for that material, but you can increase this value in order to get be[...]
Tips - Aug 3, 2016

How Occlusion Works in KeyShot

In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In KeyShot, occlusion can be though[...]
Tips - Jul 27, 2016

How to Render Brushed Metals in KeyShot

Metals draw most of their color from the objects around them, which can make them challenging to photograph or render. These materials, such as chrome or stainless steel, are primarily driven by their reflections. We describe metal colors using the Specular parameter, which controls the color of the[...]
Animation - Jul 19, 2016

Animation of the Week: Shelby Cobra by Tim Feher

Tim Feher has shared his Shelby Cobra 427 rendering with us in the past, but this time he has created and shared a spectacular animation that illustrates the timeless allure of the magnificent Shelby Cobra 427. All data prep was done in Maya, rendered and animated in KeyShot, with post done in Adobe[...]
Quick Tips - Jul 13, 2016

Quick Tip 55: Toon Material

In this KeyShot Quick Tip, we look at how to use the Toon Material and how this KeyShot material type allows you to create stylized renderings with outlines, great for use in technical illustration, sketches, cel shading, comic style art and more!
Quick Tips - Jul 7, 2016

Quick Tip 54: Real-time Region Render

In this KeyShot Quick Tip, we look at how to use the Real-time Region Render feature to help you preview a section of your render to maximize your creative output and reduce the time it takes to produce that final shot.
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