When you set out to create a realistic rendering, referencing real life objects, environments and lighting is a great way to ensure your results are accurate. One naturally occurring phenomenon to be aware of is caustics: concentrated light rays from highly reflective or refractive materials. For ex[...]
This Friday begins our exclusive one-day only event to bring KeyShot to you at a special price. Discounts start on Friday, Nov. 25th at 12:00 AM PST. This one day only sale will kick things off with special pricing on all KeyShot licenses followed by our Cyber Monday One Week Sale with special disco[...]
Material Templates are a powerful feature in KeyShot that automate the materials applied to your model in a KeyShot scene. Anyone working with large assemblies can save time using Material Templates to automatically apply materials to parts in a scene. Once a material template has been created, it c[...]
In this KeyShot Quick Tip, we look at Tessellation settings in the Import dialog, how it affects the imported model geometry and how to adjust the settings for improved quality.
When you create a KeyShotXR, KeyShot generates a set of static web pages. If you open the html file created, it loads in a browser. However, to share the KeyShotVR with someone else, you need to host it somewhere they can access it. If you don't have access to a personal/company web server, there ar[...]
Sometimes, positioning labels can be tricky. In some scenarios, your geometry is simple, making it easy to apply a label and carry on. But what if you need to accurately position a label on a tire wall, or the rim of any other cylindrical object, such as a camera lens? There is a specific process th[...]
Matt Bridges shared his unique approach to a toon-style, cel shaded appearance in KeyShot using one material and a set of custom made HDRI environments.
In this KeyShot Quick Tip, we show how to quickly and easily change the color of your label by applying a material to the label and changing its color. Model courtesy of Yevgeny Shaposhnikov
How easy is it to add a layer of dust to your materials in KeyShot? Esben Oxholm breaks down the simple process in a quick tutorial he put together after sharing the image you see above. Apply a texture as an opacity map is all it takes to get an incredibly realistic, dusty material. Watch how he do[...]
In this KeyShot Quick Tip, we look at how to use the geometry editor to help increase the efficiency of your workflow by separating geometry and splitting an objects surfaces to apply additional materials fast and easy.
Often times, designers need to render a white, smooth, product on a white background in a studio setting, lit by white lighting. You’re likely familiar with the challenge this presents. Often the product gets lost among the white background or the image ends up washed out altogether. KeyShot’s Color[...]