Blog

Dec 31, 1969

    Blog

    Tips, news, and insight on KeyShot and 3D Rendering

    Contest - Aug 22, 2016

    Solid Edge University 2016 Rendering Contest

    The Solid Edge University 2016 Rendering Contest starts NOW! From today until September 30th, 2016, submit your best KeyShot rendering of a Solid Edge model for the opportunity to win big.
    Tips - Aug 18, 2016

    How to Use the Shift Lens Setting in KeyShot

    Let's talk about perspective. Any image rendered with perspective enabled will show convergence, or vanishing points, for all parallel lines. In most cases that is desired since perspective helps us understand scale and proportion, and it’s a realistic interpretation of our vision and photography. P[...]
    Tips - Aug 16, 2016

    How to Create Occlusion Passes in KeyShot

    Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your rendering. If you’re not familiar with the term, w[...]
    Tips - Aug 9, 2016

    Working with Material Samples in KeyShot

    Material Samples (sometimes called glossy samples) control the amount of information a material collects from neighboring objects or the surrounding environment. Most materials in the KeyShot library include a default sample value for that material, but you can increase this value in order to get be[...]
    Tips - Aug 3, 2016

    How Occlusion Works in KeyShot

    In the world of CGI, ambient occlusion is a shading technique used to add depth to a rendering. Occlusion is not a real-world phenomena, but a simple shading technique used by some 3D applications as an alternative to ray tracing to create the illusion of shadows. In KeyShot, occlusion can be though[...]
    Tips - Jul 27, 2016

    How to Render Brushed Metals in KeyShot

    Metals draw most of their color from the objects around them, which can make them challenging to photograph or render. These materials, such as chrome or stainless steel, are primarily driven by their reflections. We describe metal colors using the Specular parameter, which controls the color of the[...]
    Animation - Jul 19, 2016

    Animation of the Week: Shelby Cobra by Tim Feher

    Tim Feher has shared his Shelby Cobra 427 rendering with us in the past, but this time he has created and shared a spectacular animation that illustrates the timeless allure of the magnificent Shelby Cobra 427. All data prep was done in Maya, rendered and animated in KeyShot, with post done in Adobe[...]
    Tips - Jul 7, 2016

    How to Use KeyShot Real-time Region Rendering

    When working on scenes in KeyShot with complex lighting or materials, you may notice the Real-time Viewer can take longer to resolve. Real-time Region Render can help maintain a fast workflow by allowing to render specific regions of your scene in real-time.
    Tips - Jun 22, 2016

    The Difference Between KeyShot Roughness and Bump Textures

    Many assume Roughness and Bump are the same thing but did you know they are two completely different material properties? We often rely solely on bump textures to enhance our materials in KeyShot but the same texture maps you've been using for Bump can also be used for Roughness! Let's take a look a[...]
    News - Jun 15, 2016

    KeyShot 6.2 Now Available

    Download KeyShot 6.2 today to take advantage of the features and improvements, including updated importers, additional software support and more. 
    News - Jun 9, 2016

    Join Us at KeyShot World | Stuttgart 2016

    The second annual KeyShot World | Stuttgart is coming soon. This event, taking place Thursday, June 23rd, will be the the largest conference for all things KeyShot in Europe.