KeyShot 7 introduces quite a few workflow enhancements. Among these are new Environment capabilities and the introduction of Studios. You can now use multiple Environments in one scene and use this together with Studios to present different views, materials and lighting conditions, all within the sa[...]
Esben Oxholm has a new video to take you through the process of creating three-point lighting using the HDRI Editor in KeyShot 7.
If you want to create sense of motion, it's pretty common to use linear motion through a translation animation to make that happen. Radial blurs using rotation animations can be added to wheels to provide the same sense of motion. But how do you give the sense that your environment is rotating?
KeyShot 7 is out. And with that, all the KeyShot resources - the materials, environments, textures and backplates - have been updated to take advantage of the latest KeyShot material, texture and environment capabilities.
If you've looked around online for textures, you've likely come across Poliigon. Their wide array of high quality textures are rich in detail, can be used across different 3D software and come with various map types to get your models looking much more realistic than they would otherwise.
You can use the KeyShot Material Graph to create layered materials. One common material request is to create a glitter finishes on transparent materials like glass or clear plastic. Here's how to do it.
Out of the millions of materials and material combinations you can produce in KeyShot, one of the most popular in clear-coated carbon fiber. It can be applied quickly using a KeyShot procedural texture or taken even further using the KeyShot Material Graph.
In KeyShot, there are two ways to light your scene. HDRIs are the default method, but physical lights can be used as well. A combination of both HDRI and physical lighting works well too. To add a physical light, simply drag and drop a light material from the KeyShot Library to a piece of geometry i[...]
When we observe materials in real life, transparent materials like glass can vary in color depending on the thickness of that material. Window glass, for example, will show very little color in areas where the material is thin. However, when looking at the edge of the glass, much more color is visib[...]
When you set out to create a realistic rendering, referencing real life objects, environments and lighting is a great way to ensure your results are accurate. One naturally occurring phenomenon to be aware of is caustics: concentrated light rays from highly reflective or refractive materials. For ex[...]
Material Templates are a powerful feature in KeyShot that automate the materials applied to your model in a KeyShot scene. Anyone working with large assemblies can save time using Material Templates to automatically apply materials to parts in a scene. Once a material template has been created, it c[...]