Out of the millions of materials and material combinations you can produce in KeyShot, one of the most popular in clear-coated carbon fiber. It can be applied quickly using a KeyShot procedural texture or taken even further using the KeyShot Material Graph.
In KeyShot, there are two ways to light your scene. HDRIs are the default method, but physical lights can be used as well. A combination of both HDRI and physical lighting works well too. To add a physical light, simply drag and drop a light material from the KeyShot Library to a piece of geometry i[...]
When we observe materials in real life, transparent materials like glass can vary in color depending on the thickness of that material. Window glass, for example, will show very little color in areas where the material is thin. However, when looking at the edge of the glass, much more color is visib[...]
When you set out to create a realistic rendering, referencing real life objects, environments and lighting is a great way to ensure your results are accurate. One naturally occurring phenomenon to be aware of is caustics: concentrated light rays from highly reflective or refractive materials. For ex[...]
Material Templates are a powerful feature in KeyShot that automate the materials applied to your model in a KeyShot scene. Anyone working with large assemblies can save time using Material Templates to automatically apply materials to parts in a scene. Once a material template has been created, it c[...]
Sometimes, positioning labels can be tricky. In some scenarios, your geometry is simple, making it easy to apply a label and carry on. But what if you need to accurately position a label on a tire wall, or the rim of any other cylindrical object, such as a camera lens? There is a specific process th[...]
Matt Bridges shared his unique approach to a toon-style, cel shaded appearance in KeyShot using one material and a set of custom made HDRI environments.
How easy is it to add a layer of dust to your materials in KeyShot? Esben Oxholm breaks down the simple process in a quick tutorial he put together after sharing the image you see above. Apply a texture as an opacity map is all it takes to get an incredibly realistic, dusty material. Watch how he do[...]
Often times, designers need to render a white, smooth, product on a white background in a studio setting, lit by white lighting. You’re likely familiar with the challenge this presents. Often the product gets lost among the white background or the image ends up washed out altogether. KeyShot’s Color[...]
Let's talk about perspective. Any image rendered with perspective enabled will show convergence, or vanishing points, for all parallel lines. In most cases that is desired since perspective helps us understand scale and proportion, and it’s a realistic interpretation of our vision and photography. P[...]
Often times an Occlusion Pass is used to add depth to a rendering during post-processing. KeyShot allows you to do this thanks to the Occlusion material. Recently, we took a look at how occlusion works in KeyShot and how it's used when creating your rendering. If you’re not familiar with the term, w[...]