We've touched on using Poliigon textures with KeyShot materials in the past, but in his latest video, Esben Oxholm takes a solid 20 minutes to show you his texture setup process from start to finish for a variety of materials with plenty of tips along the way. If you've wondered about using Poliigon[...]
You saw our interview with him last month, now get a behind the scenes look at how Joshua Dunlop goes from ZBrush to KeyShot using his Wacom Cintiq. The fine folks at Wacom have just published a tutorial starring Joshua who is best known for his realistic Pokémon creatures in his Pokémon Zoology ser[...]
In his latest video, Esben Oxholm shows you how to create a worn paint metal material in KeyShot. Esben creates the material using the basic materials and the KeyShot Material Graph, breaking down each step and each node in the process.
In a new video from Simply Rhino, Phil Cook takes you through the process of creating an architectural exterior render with a 3D model created in Rhino for Mac and importing it directly into KeyShot to apply the Sun & Sky environment, along with the application of materials, textures and setup of ca[...]
So, you're in need of some scratches. Not just any old scratch though - subtle, hairline scratches. As you see in the pool ball example here, a small amount of wear can add an incredible amount of realism. With KeyShot, you can create these scratch effects quite easily. We'll go over how to do it an[...]
While KeyShot 7 doesn't have a dedicated light beam or fog feature there are a couple methods that provide a very flexible approach for adding light beams to your KeyShot scene.
KeyShot 7 introduces quite a few workflow enhancements. Among these are new Environment capabilities and the introduction of Studios. You can now use multiple Environments in one scene and use this together with Studios to present different views, materials and lighting conditions, all within the sa[...]
Esben Oxholm has a new video to take you through the process of creating three-point lighting using the HDRI Editor in KeyShot 7.
KeyShot 7 is out. And with that, all the KeyShot resources - the materials, environments, textures and backplates - have been updated to take advantage of the latest KeyShot material, texture and environment capabilities.
If you've looked around online for textures, you've likely come across Poliigon. Their wide array of high quality textures are rich in detail, can be used across different 3D software and come with various map types to get your models looking much more realistic than they would otherwise.
You can use the KeyShot Material Graph to create layered materials. One common material request is to create a glitter finishes on transparent materials like glass or clear plastic. Here's how to do it.