Multi-Materials allow you to change one material into a group of materials. This can be useful for setting up material variations and color studies or just serve as a method for fast, non-destructive material swapping. Multi-Materials is an advanced material feature in KeyShot Pro which also provide[...]
Last time we checked in with Esben Oxholm, he shared how to set up Poliigon textures in KeyShot. That's a great method when you need to use textures, but what if you have a simple white product on a white background? Or, what if the edges of your product are blending in with your background? Well, E[...]
We've touched on using Poliigon textures with KeyShot materials in the past, but in his latest video, Esben Oxholm takes a solid 20 minutes to show you his texture setup process from start to finish for a variety of materials with plenty of tips along the way. If you've wondered about using Poliigon[...]
You saw our interview with him last month, now get a behind the scenes look at how Joshua Dunlop goes from ZBrush to KeyShot using his Wacom Cintiq. The fine folks at Wacom have just published a tutorial starring Joshua who is best known for his realistic Pokémon creatures in his Pokémon Zoology ser[...]
In his latest video, Esben Oxholm shows you how to create a worn paint metal material in KeyShot. Esben creates the material using the basic materials and the KeyShot Material Graph, breaking down each step and each node in the process.
In a new video from Simply Rhino, Phil Cook takes you through the process of creating an architectural exterior render with a 3D model created in Rhino for Mac and importing it directly into KeyShot to apply the Sun & Sky environment, along with the application of materials, textures and setup of ca[...]
So, you're in need of some scratches. Not just any old scratch though - subtle, hairline scratches. As you see in the pool ball example here, a small amount of wear can add an incredible amount of realism. With KeyShot, you can create these scratch effects quite easily. We'll go over how to do it an[...]
While KeyShot 7 doesn't have a dedicated light beam or fog feature there are a couple methods that provide a very flexible approach for adding light beams to your KeyShot scene.
KeyShot 7 introduces quite a few workflow enhancements. Among these are new Environment capabilities and the introduction of Studios. You can now use multiple Environments in one scene and use this together with Studios to present different views, materials and lighting conditions, all within the sa[...]
Esben Oxholm has a new video to take you through the process of creating three-point lighting using the HDRI Editor in KeyShot 7.
KeyShot 7 is out. And with that, all the KeyShot resources - the materials, environments, textures and backplates - have been updated to take advantage of the latest KeyShot material, texture and environment capabilities.