While using the default ground plane to create ground reflections is fast and simple, creating a custom ground plane is extremely easy and will give you more control over your scene. Use this is as starting point and also experiment with using different material types to represent your ground for ev[...]
Both Dropbox and Google Drive have ended support for hosting static web pages. Therefore, hosting a KeyShotVR on either of those platforms is no longer possible. However, outside of hosting it yourself, there is a better, easier way to host a KeyShotVR than either of these.
KeyShot has several advanced camera settings for fine-tuning the appearance of your visuals. The first one we'll look at is Depth of Field. Depth or Field (DOF) keeps one area of the image in focus while blurring the rest to focus the viewers attention on a specific object or detail orcreate more dr[...]
The Metal material is a simple way to create polished or rough metallic surfaces. It has a simplified UI where all you need to do is set the color and roughness. After that you're all done.
When working with a complex model (or even a simple model) it's easy to have multiple copies of the same materials in your scene. For example, when applying a Polished Chrome material to multiple parts you may end up with a Chrome Polished #1, Chrome Polished #2, Chrome Polished #3 in your material [...]
Did you know you can copy and paste materials in KeyShot with a simple hotkey? As one of the most overlooked productivity enhancers, it can save a lot of time on applying materials. Along with copying the material it also links the material with the one copied. Copying and linking materials can be d[...]
The plastic material provide the basic settings needed to create simple plastic materials. Set the Diffuse (overall color) and add some Specular (reflections) then just dial in the Roughness. You can also create transparent plastics by controlling the Transmission colors under the Advanced options. [...]
KeyShot allows you to add preset types of geometry to your scene with the click of a button. This comes in handy when you need a sphere, a plane, a cube, or in our case today, a backdrop. Adding seamless backdrops in KeyShot is fast with the Add Geometry feature.
If you have a company logo on a product, it's pretty common to need a logo as a material (like a chrome sticker) but not have the logo modeled in 3D. Modeling a logo can create extra work and slow the model down, but KeyShot provides a simple way to achieve the same result, much faster.
Tim Feher works as a CGI Leader in the automotive industry. If you've not seen his webinar on Automotive Rendering in KeyShot, it's a must. On his new Facebook page, he has published the first tip of many tips to come, beginning with a critical element to the modeling/rendering workflow--model prep.
During the 2014 KeyShot Render Contest, Doug Didia was asked how he creates the incredible imagery he submitted. He was kind enough to break down the process in several images, showing the stock backgrounds he starts with, the passes he creates, along with final background composition, the output in[...]