Dec 31, 1969


    Tips, news, and insight on KeyShot and 3D Rendering

    News - Apr 4, 2012

    New Plugins for Creo and Pro/ENGINEER add KeyShot Export and More

    If you're one of the 400,000 Pro/ENGINEER or Creo users, there's wonderfully juicy KeyShot news coming your way. We've updated both the Creo and Pro/E plugins with features that make export and import more exciting than it should be. This is version 1.3 of the plugin and with it we've packed smoothe[...]
    News - Mar 29, 2012

    KeyShot 3.1: Network Rendering Details

    With KeyShot 3.1 we bring a whole new level of rendering efficiency with a new Network Rendering interface and features that make it easier and faster to use than ever before. It's truly a dynamic network rendering applications that allows you to install the and adminster independent of KeyShot with[...]
    Animation, News - Mar 26, 2012

    KeyShot 3.1: Mirror and Duplicate Your KeyShot Animations

    With KeyShot 3.0 we introduced the easiest to use animation system ever fathomed. It uses a simple timeline with animations applied to cameras or objects. No need for keyframes and no need for paths. Clean, simple. Now, with KeyShot 3.1 we've added a few more features that make working with the KeyS[...]
    Animation, News - Mar 22, 2012

    See the New 3D Rendering Features in KeyShot 3.1

    By now you're probably well aware that KeyShot 3.1 is out, setting many a computers ablaze with the awesomeness of Environmental Editing, Material Templates and tons more. If you've not tried it out yet, head over here and download a trial. You can also grab the latest update as well. Now that we ha[...]
    News - Mar 21, 2012

    KeyShot Update: 3.1.48 Build with Improvements and More

    We're not slowing down! We've got a brand new build for you with a few improvements and updates. We've improved speed and .fbx support as well as updated some default settings to be more user-friendly. Here's the full list and the downloads you need to get up to speed.
    News - Mar 19, 2012

    Join KeyShot at D3DLive

    You know what's fun? Trips overseas. More specifically, trips to the UK. Even more specific, trips to the first Design and Engineering conference hosted by the crew at Develop3D. It's Develop3D LIVE and Luxion will be on-site, boothin' it and rockin' the realtime rendering in KeyShot 3.1. The show i[...]
    News - Mar 14, 2012

    KeyShot 3.1: Realtime Environment Editing

    Perhaps the most substantial new feature to KeyShot 3.1 is the addition of the Realtime Environment Editor. Dare I say, it's magical? I do. It's magical. With a click of a button you can edit any environment, adjusting hue, saturation, brightness and contrast with options to add and customize lights[...]
    News - Mar 13, 2012

    KeyShot 3.1: Material Templates

    This is one of the new KeyShot 3.1 features I'm most excited about. If you've spent any amount of time applying materials to your models, you know it can take a bit of time, especially when you're working with a large assemblies or a lot of features. KeyShot 3.1 drops the time it takes to apply mate[...]
    News - Mar 8, 2012

    KeyShot 3.1 is Here

    It's finally here. KeyShot 3.1 and a whole new level of creating images with speed that will make your eyes water with excitement. With this update we introduce a slew of time-saving new features - an absolutely stunning and very unique metallic paint material, an interactive Environment Editor that[...]
    News - Feb 13, 2012

    KeyShot 3.1 Announced. Metallic Paint, HDR Editing, Material Templates and More

    It hasn't been that long since KeyShot 3 came out, but that's not stopping us from releasing new features and more options for your 3D rendering and animation pleasure. Today, we're announcing KeyShot 3.1 and as you'll see, we've got a whole lot of awesome coming your way.
    Animation, News - Feb 13, 2012

    Develop3D Reviews KeyShot 3

    The latest issue of Develop3D has a lot of juicy morsels in it. Amongst the juiciest is a renderific review of KeyShot 3 that really gets at the core of the new features and how it all works together to complement the product development workflow. Have a look...