Blog

Dec 31, 1969

    Blog

    Tips, news, and insight on KeyShot and 3D Rendering

    News - Nov 3, 2015

    See 'Danny D' Work the Paint in KeyShot at SEMA Show 2015

    This week we're out at SEMA Show 2015 with Axalta Coating Systems for the release of their Artist Signature Series, Cromax "Danny D" Mild-to-Wild Combinations. Pinstriper and automotive painter Danny "Danny D" Gálvez will be spinning up KeyShot, digitally painting a range of cars using the paint com[...]
    News - Jun 8, 2015

    KeyShot 6 Unveiled at PTC Live 2015

    This week, we are at PTC Live 2015 and today we unveil KeyShot 6 to share more about the new features coming to KeyShot 6. The attendees at the show will get a first look at the new version, but we've put together a new video that highlights some of the top features coming to KeyShot 6.
    News - May 19, 2015

    KeyShot 5.3 Released

    You've all seen the KeyShot 6 preview and know it's in the works, but we're adding improvements along the way to KeyShot 5. Today we release KeyShot 5.3 to make your rendering and animation work smoother, implementing feedback from users and adding support for more filetypes. Here's what's in this r[...]
    News - May 16, 2015

    KeyShot 6 Feature Preview

    We’re very excited to bring you a special weekend sneak peek and the first look at a few of the features coming to the new release of KeyShot 6! Eight new features to give you a taste of what's in store. What’s your favorite?
    News - Apr 22, 2015

    How Marc J. Goliszek Creates Visuals Using KeyShot

    This week, Concept Artist, Marc J. Goliszek, made a special guest appearance as Keynote speaker at the INNEO Solutions KeyShot World event, speaking on the process he uses to create the amazing visuals you can view in his portfolio. Using ZBrush, 3ds Max, Photoshop and KeyShot, Mark creates characte[...]
    News - Apr 15, 2015

    How to Change Material Types in KeyShot

    The Material Library in KeyShot contains hundreds of preset materials. All of these are created using a KeyShot Material Type. Each Material Type contains specific settings to provide the most accurate appearance. You can see what Material Type a preset uses by double clicking a material applied to [...]
    News - Mar 26, 2015

    Luxion is Growing! New HQ Coming Soon.

    Luxion is growing and, on April 6th, our new US headquarters will be open in a new building with more office space, meeting space and enough room to keep that growth continuing. Regular operating hours, including that for sales and technical support, will not be affected during the move. However, yo[...]
    News - Mar 24, 2015

    KeyShot World: The First Conference for All Things KeyShot | April 21

    KeyShot World, the first conference for all things KeyShot, is coming to you next month! On 21 April, 2015 from Motorworld in Stuttgart, Germany KeyShot users will have access to keynote sessions by professional KeyShot users and two workshop tracks to help take their lighting and material work to t[...]
    News - Mar 19, 2015

    Innovative Pill Case Concept Wins Award, Visualized Using KeyShot

    This is the Vo Pill Case. If you're on any regular quantity of medication, you're likely familiar with the standard Monday-Sunday pill box that makes sure you take your pills and makes sure everyone else knows you're taking them as well. They're massive, have the form factor of a bread box and the c[...]
    News - Feb 4, 2015

    KeyShot for SketchUp 2015 On Both Mac and Windows

    It's been a long time coming, but it's finally here - KeyShot 5 now supports SketchUp 2015 on both Mac and PC. You can download the plugin here or through the SketchUp Extension Warehouse.
    News - Jan 27, 2015

    Jerod Bogh's Big Cat Eye ZBrush Model Set

    We love a good model resource and when it comes to creature details like eyes, fangs or hairy jowls we turn to Jerod Bogh for incredibly detailed assets. What makes it even better, he designs them specifically for ZBrush/KeyShot workflows. Jerod is an ace at organic sculpts and to kick off his first[...]
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